We pit 1 Tiger and 3 StuG III G versus 6 Sherman V and 2 Sherman Firefly to better understand how tank on tank battle works in Flames of War.
In Flames of War tank on tank battle is simple yet quite realistic. Now, i don’t mean angles of penetration and actual thickness of armor at the point of contact realistic, but it manages to get by quite fine with the simplest of die rolls.
First we determine if the enemy is in range of our guns. If the enemy is within range we next determine our Rate of Fire (ROF) so we know how many shots we’re firing at it. Most tanks have a ROF of 2 when stationary and if the tank moved in its turn then the ROF is reduced to 1. After that we roll to hit, based on the enemies experience level: Conscripts require 2 or higher to be hit, Trained 3 or higher and Veteran units 4 or higher.
If the enemy is either concealed (visible but still hidden after a terrain feature) we add +1 to the difficulty of the shot. If the enemy is over 16 inches (or 40 cm) away from us that is another +1 added as a modifier.
To recap:
Check range to target. If target is in range you can shoot at it.
Roll as many die as your ROF (moving tanks reduce their ROF to 1).
Hitting the enemy is based on their experience level: Conscript 2+, Trained 3+, Veteran 4+.
Add +1 for concealed targets and a further +1 to the required roll for targets more then 16″ away.
Enemy takes armor saves for each scoring hit:
If the armor of the target + 1D6 is less then the AT rating then the shot penetrated. A further roll for firepower is now necessary: 1-2 bailed out, 3-6 destroyed.
If the armor of the target + 1D6 is equal to the AT rating then the shot penetrated. A further roll for firepower is now necessary: 1-2 no effect, 3-6 bailed out.
If the armor of the target + 1D6 is higher then the AT rating then the shot did not penetrate and no further rolls are needed as it has no effect.
As the British turn starts we first need to check if the crews that bailed out their tanks due to enemy fire will get back into their vehicles. A Morale test is required. Reluctant troops pass on 5+, Confident on 4+ and Fearless on 3+. The British are Confident so they need 4+. Of course i misread that and actually allowed 3’s to count (instead of 4’s) so apologies for the mistake.
This is it folks! This ends the first tutorial for Flames of War in regards of Tank vs. Tank combat. If we can learn anything is that:
– Being a veteran has its perks, as you are much harder to hit (this is justified because veteran troops know how to best use terrain to their advantage).
– In Tank vs. Tank cover is essential!
– It is infinitely better to move towards the enemy if it has better armor and cover then yourself then to sit still and try to damage it with ineffective shots. Once the Sherman’s got close they had actual fighting chances.
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